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In Hitman Absolution, Agent 47 is back, and he's on the go.
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It's been 5 years when if the shaven-headed assassin was on assignment, and things have changed. 47's previous agency is currently his enemy, plus a worldwide manhunt is on. With Hitman: Absolution, Io Interactive is bringing 47 and his awesome quest to untie this conspiracy to the big-time, with an eye for detail and slick presentation the series has not seen before.
The Hitman Absolution demo only at E3 showcases a young scene that finds 47 in a bind. There's no agreement for Agent 47 here - it's all survival amidst a formidable force. Bursting through the windows of your deserted library, 47 has enough time to decide to use the shadows before what looks like a precinct's valuation on Chicago cops burst with the doors below. 47 will need to make use of the random tools available to obtain the Chicago police force at nighttime - or he is able to make an effort to leave them all unharmed.
There exists a constant shift between temptation and risk in Hitman: Absolution. Io has intentionally dotted the library with makeshift weapons that 47 are able to use to defend myself against the authorities searching for him - as an electrical cord which he may use as a garrote. But cool kills effect in exposure. Luckily, 47 seems to have new tricks, probably the most noticeable of which may be the visually arresting instinct view. Instinct view shows the intended routes of enemies and passerby simultaneously slowing time. This utilization of 47's honed sense of his environment - gained from your duration of skulking and murdering for gigantic amounts of cash - allows players to pilot Hitman Absolution's action-puzzles more organically, more naturally in comparison to past games.
It's easier than ever to acquire committed to Hitman's brand of problem-solving murder given how incredible everything looks. Hitman Absolution is leaps and bounds beyond earlier Hitman games presentation wise. Music booms and roars to emphasise suspense, and the lighting and character detail are seriously inspiring
This does call into focus the new importance on choreographed moments in Hitman Absolution. Even though the standard Hitman kills and movement are improved but recognizable, Io is attempting to bring a different sort of anxiety for the series. It was demonstrated within the demo when 47 made his way to the library hall's exit and made a decision to take an officer as a human shield.
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This can be a completely kind of moment for Hitman. In past games, revelation to some large opposing force generally meant death until you could somehow kill, well, everyone. These moments of confrontation are going to play a big part in Hitman Absolution, and so they put in a a feeling of scale and drama that previous Hitman games have lacked. The problem is, choreography needs a script, and also the freeform Hitman series has carefully avoided large-scale scripted events in order to provide emergent gameplay (outside incidental scripted encounters between NPCs that 47 would usually see on assignment). Can the Hitman series keep its identity amidst visually stunning but completely scripted helicopter chase sequences?